
Based on the 1964 character
published by Marvel Comics, the film begins with the son
of a boxer, Matthew Murdock (played by Ben Affleck),
rescuing a man from being hit by a truck, but in so
doing, being struck by a radioactive isotope which
leaves him blind. The accident does, however, also grant
him exceptionally advanced senses of hearing, touch,
taste and smell, as well as providing him with a form of
mental radar which helps to compensate for his lack of
vision. After training in the martial arts, and
excelling at law school, Murdock becomes a lawyer by day
and the vigilante, Daredevil by night. Dardevil's
enemies include mob boss Kingpin, Bullseye, and his love
interest, Elektra, also trained in martial
arts.
Pixel Magic produced over 125 visual
effects shots for the action adventure feature film.
Included in this body of work was computer generated
(CG) shots for the "Church" Sequence, "Shuriken"
sequence, and Daredevil Ledge sequence. As already
stated, because of the super-human display of acrobatics
and quick pace style of the movie, almost every shot had
difficult rig and wires to remove. All of the visual
effects shots created by Pixel Magic were completed in
four months.

In the Church sequence, the
film's VFX director, Rich Thorne ( known for his
outstanding work on films such as Behind Enemy Lines)
wanted a church with walls 300 feet high, and a huge
pipe organ for a dramatic fight sequence between
Daredevil and Bullseye. As no practical location was
found, Pixel Magic created an entire CG interior of a
church including a large complex pipe organ that matched
the green screen set. A Lidar scan was completed of a
real church interior located in Los Angeles to serve as
a guide for the look of the CG church. Pixel Magic's 3D
department modified the geometry of the Lidar scan in
order to give the illusion of a 300ft height ceiling,
and to add more detail where needed. Lighting of the
virtual set was matched to a master clip of the real
church interior. The camera moves were then tracked
using REALVIZ MatchMover Professional. After tracking
was completed, the 3D team determined which shots
included both the pipe organ and church floor. If one of
these elements were not in the shot, the geometry and
texture maps for that section were eliminated to reduce
the long render times. Each element was further broken
down into a diffuse and specular highlight pass. Also,
mattes were generated for individual elements of the
scenes such as the pipes, wood structure, chandeliers
and candles. Other items created were a depth pass and
illumination pass. All this gave the compositors maximum
control over the final look of the textures, lighting,
and depth of field when melding the CG church and the
green screen actors into the scene.

In the Shuriken sequence,
Bullseye stands on a motorcycle and displays his shiny
throwing stars wedged between his fingers. For safety
reasons, the stars were not put into his fingers while
shooting the plates. Nor was the actor capable of
throwing them. In the original plate, Bullseye does some
exaggerated movement with his hands. This required
extensive rotoscoping and tracking, again using REALVIZ'
MatchMover Professional, in order to add the CGI
shurikens to the motion of Bullseye's hands and fingers.
To accomplish this, the 2D team used match move
techniques for tracking, and Commotion for rotoscoping.
The Lightwave object was imported into After Effects to
allow the compositor to control the orientation of the
object in real 3D space. In addition, this gave the
compositors final control of lighting, and metallic
surface texture of the shurikens.
For the Ledge
shot sequence, Daredevil as a boy, performs a handstand
off a building ledge several stories high. For safety
reasons, this could not be shot practically. Pixel Magic
was supplied with green screen footage of Daredevil in a
wire-assisted handstand on a green-box. After tracking
the camera move using Maya, the virtual camera data was
imported into Lightwave. Also, supplied still
photographs of distant buildings, street, and cars were
projected onto geometry incorporated into the virtual
camera move. Pixel Magic created a CG building and CG
birds flying. The wire and rig that supported the actor
was removed along with an extensive number of tracking
markers. The CG building, CG birds, people walking, cars
driving on the ally, smoke and debris, and a sky
replacement were all composited into the scene to
achieve total realism.
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